February 2011
I have started working on a little utility program for assembling
Minecraft texture packs. Its working title is
Minecraft Texture Maker. With it I an do mundane tasks like assembling the files in a
directory in to the ZIP archive that gets published, and also create new
texture packs by remixing existing ones. I have a vague ambition to
elaborate it in to a web app for remixing packs, but it is useful
already.
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My vast empire of web sites—well, my blog and some side projects like
Jigsawr and Spreadsite—all run on a Linode node in
London. When I bought it—375 days ago—Ubunty 9.10 ‘Karmic Koala’ was all
the rage. Karmic loses security support in April 2011, so I have
upgraded my server to 10.04 LTS ‘Lucid Lynx’. I chose Lucid because it is
a LTS (long-term support) release.
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I have a small Python project and would like to make it easy for
people to download and install it. Ideally it would be on the Python
Package Index PyPI (because if it isn’t on PyPI it does not
exist) with the proper dependency information to allow it to be
installed with commands like Pip. So what do I do?
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Minecraft Beta 1.3 was released yesterday and it includes some new
items, which require support in your custom texture pack if you have
one. I was quite pleased that I was able to concoct a usable version of
my packs using my texture-pack-remixing work-in-progress, now named
Texturepacker.
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In my previous entry, I described how Texturepacker can be used
to create Beta-1.3-compatible texture packs from Beta-1.2-supporting
packs. Now I have made it possible to streamline the process by passing
packs as parameters to recipes.
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