15 entries tagged
minecraft
Minecraft is a silly video game that is not yet complete but can be
yours for €9.95 until 20 December. The game world is rendered as a
collection of blocks with 16×16 textures painted on them. You can
replace the textures, giving the world a whole different look. I have
one which I need to call something so I will call it GroovyStipple.
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I have updated my Minecraft texture packs, GroovyStipple and SmoothStipple texture packs. the
main differences—apart from tweaking sone of the shadow colours—is
that I redesigned the bedrock and tilled-soil textures.
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Spurred by a comment on Reddit I thought I would have a go at
adding items to my Minecraft texture packs. So far I have added textures for signs and boats.
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Using a similar process to the sign and boat (as described in the
previous post), I have managed to create a sheep:
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The latest release of Minecraft introduces several new things that
need textures: coloured wool, sandstone, the displenser and some
refinements to the appearances of trees and furnaces. I have had a go at
adding them to my GroovyStipple and SmoothStipple texture packs.
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Mine-cart tracks in Minecraft have two textures: straight track and
a 90° corner. You can run diagonal lines, and carts will happily travel
on them in a straight 45° line, but because it is rendered using corner
pieces, it looks like a wriggly line. This vexes people who do not think
that train tracks don’t look right when they make abrupt turns.
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I have started working on a little utility program for assembling
Minecraft texture packs. Its working title is
Minecraft Texture Maker. With it I an do mundane tasks like assembling the files in a
directory in to the ZIP archive that gets published, and also create new
texture packs by remixing existing ones. I have a vague ambition to
elaborate it in to a web app for remixing packs, but it is useful
already.
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Minecraft Beta 1.3 was released yesterday and it includes some new
items, which require support in your custom texture pack if you have
one. I was quite pleased that I was able to concoct a usable version of
my packs using my texture-pack-remixing work-in-progress, now named
Texturepacker.
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In my previous entry, I described how Texturepacker can be used
to create Beta-1.3-compatible texture packs from Beta-1.2-supporting
packs. Now I have made it possible to streamline the process by passing
packs as parameters to recipes.
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I have created a web app called Texturejam to host remixes of
Minecraft texture packs. The idea is to host Texturepacker in a form
palatable to people who might want to use it.
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One of the problems for someone wanting to use Minecraft texture packs is not that
there is no central repository of texture packs, but that there are
many.
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I have updated Texturejam to support Minecraft Beta 1.5.
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The latest release Beta 1.5 of Minecraft introduces several new
things that need textures: powered rail, detector rail, and two new
sorts of sapling. I added them first to Texturejam’s patches
pack—used to upgrade other packs to Beta 1.5—and did not get around to
doing GroovyStipple versions until today.
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Minecraft Betas 1.6 introduced tall grass and ferns.
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I am making some changes to the way the Texturejam web app works to
improve the clarity of attribution in remixed texture packs. Here’s how
the new system works (or will work, when it is done), and why.
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